View all by assertchris
assertchris
Follow assertchris
Follow
Following assertchris
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
Sprout
←
Return to Sprout
Devlog
Surprise Release!
March 14, 2021
by
assertchris
Time to launch. There's a lot that I can see to improve about it, but if I wait for the game to be perfect before launch then I'll hate it and not want to add more to it. If body plays it then what's...
Continue reading
Harvest Everything
March 10, 2021
by
assertchris
Just finished the harvesting system, so you can harvest fully-grown crops and also randomly spawning stones and wood...
Continue reading
Over-night plant growth + watering done
March 08, 2021
by
assertchris
Following on from yesterday's work, I implemented a watering system (with indicators to tell you when plants need water), removed unplanted (but tilled plots), and calculated plant growth overnight. T...
Continue reading
Planting system is done!
March 07, 2021
by
assertchris
Been working on the system that takes seeds out of your inventory and puts them in the ground! You can try it out in the latest build...
Continue reading
Catching ZZZZs
March 02, 2021
by
assertchris
Did a bit of work, today, to allow the player to sleep at the house. This means they'll wake up the next day with full stamina. Also fixed a couple bugs. Not the most productive day (because I spend a...
Continue reading
Day/Night cycle + stamina + settings
March 01, 2021
by
assertchris
Today I added the day/night cycle. It's not time based (so you can leave the game unpaused for hours and nothing will change) but it's based on actions you perform in the game. Want the day to pass? P...
Continue reading
Added some build automation
February 27, 2021
by
assertchris
Apparently I've been using the wrong post type for every develop post... It's been annoying me that deploying new builds to Itch takes so long (read: more than 10 minutes) which leads to me not pushin...
Continue reading
The land is ready for a planting...
February 25, 2021
by
assertchris
Today I got the maps to a point where you can walk up to a tillable piece of ground and till it. I also laid the ground-work to show options for existing plants and to hit stones and logs...
Continue reading
Item spawns + pickups
February 24, 2021
by
assertchris
Following on from the last bit of work, I implemented a system for spawning items in the world (around the player) and allowing the player to pick them up after a second in the world. I expanded the i...
Continue reading
Inventory
February 23, 2021
by
assertchris
Been tinkering away at an inventory system. The more I think about it (and the timeline for the project) the more permissive I'd like to be. As in, never needing to store items outside of your own inv...
Continue reading
Character Customisations
February 21, 2021
by
assertchris
Just finished character customisations (warning: I'm not a very good animator), so the character appearance you set up when you start your game is how will look in-game...
Continue reading
Sprites and Zoom
February 20, 2021
by
assertchris
Been working on the first bit of in-game sprite animation, for the player. When combined with the directionality and click-to-move; it starts to look like an actual game. I also added a zoom setting,...
Continue reading
Quality of life things
February 19, 2021
by
assertchris
Make a couple improvements to the game: A play button right from the slot screen (so you can get straight into the game). The previous flow meant you had to go into the slot edit screen to play, even...
Continue reading
Finished slot management
February 18, 2021
by
assertchris
Following on from the saving of volume settings; I finished the save management system. You can now go all the way from "new game" to playing; customising your playable character and map selection alo...
Continue reading
Save system
February 18, 2021
by
assertchris
Started on the save system, today, with music and sound effect volumes being saved and loaded. Using similar code to Slither Deep, but there's much more being saved in Sprout. I need to add encryption...
Continue reading
Rocks and Hills...and CHASMS!
February 17, 2021
by
assertchris
I switch from trying to draw a cliff face to drawing a chasm, and I think the result is much better. There's a similarity between the road and the chasm's colours; but I think I'll be able to further...
Continue reading
Not everything is a win
February 16, 2021
by
assertchris
I spend some time working on the third starting map. The idea is that it's a rocky area, where there are respawns for rocks (for trade). The original plan was for verticality: ...But, given the art st...
Continue reading
Waves and Palms
February 15, 2021
by
assertchris
Next starting zone has the first-pass tile maps. The previous map only had markers for respawning bits of wood, while this one has few spawn locations, but respawns both wood and stones. I also plan t...
Continue reading
Pricing
February 15, 2021
by
assertchris
Been thinking about pricing. When I look at all the great indie games on Itch (some that are critically claimed and super popular on Steam etc.) selling for $25-$30; I immediately feel like $2 price t...
Continue reading
Trees and Ponds
February 14, 2021
by
assertchris
I am making 3 starting zones. The first one is called Trees and Ponds; and today I make the tile maps for it. There are some additional sprites I need to make (aside from the player) for buildings and...
Continue reading
Character creator coming along nicely
February 14, 2021
by
assertchris
There's still a ways to go before I'm happy with the UI, and there are some missing customisation options I still want to add in...
Continue reading
Menu system
February 13, 2021
by
assertchris
Spent some time working on the menu system + screen change controller + sound system. I am getting more and more excited for this game... Note: there are a few empty screens, which are for save manage...
Continue reading
Painful panels
February 12, 2021
by
assertchris
I struggled for hours to get this panel to have the same width as the button bar below it. They're in different parts of the tree...
Continue reading
Started planning the character creator
February 12, 2021
by
assertchris
Here's what I've been thinking of, as the base characters...
Continue reading
Mobile friendly, works on desktop
February 11, 2021
by
assertchris
I'm doing this thing where I build loads of small games before I try building a huge game. In this spirit, I need to make good choices about where I invest time. I want the games to work well on mobil...
Continue reading
Started on the art
February 11, 2021
by
assertchris
Look, I'm no artist. I started with the idea that I'd look for some kennel.nl art, but he hasn't yet released any farm sim art; so I guess it's up to me to make the art. The style I've gone for is 16x...
Continue reading
Map prototypes looking good!
February 11, 2021
by
assertchris
Been working on the prototypes for the different starting maps. I say "starting" but the player won't be able to leave, so it's just for a bit of variety. I even put together a video about it!...
Continue reading