Item spawns + pickups
Sprout » Devlog
Following on from the last bit of work, I implemented a system for spawning items in the world (around the player) and allowing the player to pick them up after a second in the world. I expanded the inventory, so you should never run out of space – even when you've collected everything in the game.
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Sprout
Casual farming + order management sim
Status | Released |
Author | assertchris |
Genre | Simulation |
Tags | Farming, Management, Pixel Art |
More posts
- Surprise Release!Mar 14, 2021
- Harvest EverythingMar 10, 2021
- Over-night plant growth + watering doneMar 08, 2021
- Planting system is done!Mar 07, 2021
- Catching ZZZZsMar 02, 2021
- Day/Night cycle + stamina + settingsMar 01, 2021
- Added some build automationFeb 27, 2021
- The land is ready for a planting...Feb 25, 2021
- InventoryFeb 23, 2021
Comments
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Out of interest, how do you see spawning working. Drop x to grow y?
Nah. I'll continue with the ground tilling work I did yesterday to have a menu pop up on tilled ground; that shows stuff in your inventory that you can plant.
Got it.