Not everything is a win
I spend some time working on the third starting map. The idea is that it's a rocky area, where there are respawns for rocks (for trade). The original plan was for verticality:
...But, given the art style I've chosen (mostly to create assets in the allocated time), my hours of effort in creating the cliff face turn into something that looks like a cobble stone walk-way:
Looking at the fences, it makes perfect sense. The perspective is almost entirely top-down; so any tile sets I make need to express their verticality in 2-3 pixels. There's no way I can make the detail for a cliff face in 2-3 pixels. I have to try something different.
The solution, I think, will be to replace the cliff face tiles with a chasm tile. I can shade a drop off in sets of 2-3 pixels, and make a semi-convincing chasm to separate the bottom and top sections of the map. What was going to be a ramp can now become a wooden/dirt bridge.
I wish it hadn't taken me so much effort to discover this problem...
Get Sprout
Sprout
Casual farming + order management sim
Status | Released |
Author | assertchris |
Genre | Simulation |
Tags | Farming, Management, Pixel Art |
More posts
- Surprise Release!Mar 14, 2021
- Harvest EverythingMar 10, 2021
- Over-night plant growth + watering doneMar 08, 2021
- Planting system is done!Mar 07, 2021
- Catching ZZZZsMar 02, 2021
- Day/Night cycle + stamina + settingsMar 01, 2021
- Added some build automationFeb 27, 2021
- The land is ready for a planting...Feb 25, 2021
- Item spawns + pickupsFeb 24, 2021
- InventoryFeb 23, 2021
Leave a comment
Log in with itch.io to leave a comment.