Trees and Ponds
I am making 3 starting zones. The first one is called Trees and Ponds; and today I make the tile maps for it. There are some additional sprites I need to make (aside from the player) for buildings and vehicles. The vehicles are just for the intro + tutorial, so don't get too excited. I'm not 100% happy with this art direction, but I'm considering this a first-pass to get the game to launch, with additional passes if there's time and interest.
What's super interesting, for me, is that this is multiple tile maps overlaid; with 1 hidden tile map to determine collisions for the navigation component. That same collision "layer" is going to be used to determine whether or not the player can till a block; as well as where the debit can respawn.
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Sprout
Casual farming + order management sim
Status | Released |
Author | assertchris |
Genre | Simulation |
Tags | Farming, Management, Pixel Art |
More posts
- Surprise Release!Mar 14, 2021
- Harvest EverythingMar 10, 2021
- Over-night plant growth + watering doneMar 08, 2021
- Planting system is done!Mar 07, 2021
- Catching ZZZZsMar 02, 2021
- Day/Night cycle + stamina + settingsMar 01, 2021
- Added some build automationFeb 27, 2021
- The land is ready for a planting...Feb 25, 2021
- Item spawns + pickupsFeb 24, 2021
- InventoryFeb 23, 2021
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