Pricing
Been thinking about pricing. When I look at all the great indie games on Itch (some that are critically claimed and super popular on Steam etc.) selling for $25-$30; I immediately feel like $2 price tag on this game is ridiculous. "Their games took years and whole teams to make."
I doubt I'll ever make a game as cool as Celeste.
Having said that, I think it's ok to charge for my time + effort; and the more time + effort I put into it, the more the game should cost. I think the most logical way of thinking about is to charge $1 for every week of work I put into releasing the first version.
- Snake Catcher (game #1, not on Itch) took a couple days. I give it away for free, because it was entirely a stepping stone towards Slither Deep. It's not polished. It's just a fin little thing.
- Slither Deep (game #2) took a week, especially when you factor in the effort that went into figuring the mechanics out in Snake Catcher. I put that up for $1 (because that's the least I could charge on Itch) but I think that's a reasonable price, now.
- Sprout could take 5-6 weeks (though I'm aiming to restrict the time to a max of 5 weeks), so it's likely to cost $5
Given all this, I will increase the price of Sprout by $1 for each week I work on v1.0. If you wanna save a couple dollars, get it early.
Get Sprout
Sprout
Casual farming + order management sim
Status | Released |
Author | assertchris |
Genre | Simulation |
Tags | Farming, Management, Pixel Art |
More posts
- Surprise Release!Mar 14, 2021
- Harvest EverythingMar 10, 2021
- Over-night plant growth + watering doneMar 08, 2021
- Planting system is done!Mar 07, 2021
- Catching ZZZZsMar 02, 2021
- Day/Night cycle + stamina + settingsMar 01, 2021
- Added some build automationFeb 27, 2021
- The land is ready for a planting...Feb 25, 2021
- Item spawns + pickupsFeb 24, 2021
- InventoryFeb 23, 2021
Comments
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Personally, I would bump that price up to $10
Maybe bump it by $1 per week, and then once it's done, make the final price $10
Not a bad idea. Lets see how much I hate the codebase after developing for 6 weeks straight in it... xD