Time to launch. There's a lot that I can see to improve about it, but if I wait for the game to be perfect before launch then I'll hate it and not want to add m...
Following on from yesterday's work, I implemented a watering system (with indicators to tell you when plants need water), removed unplanted (but tilled plots)...
Did a bit of work, today, to allow the player to sleep at the house. This means they'll wake up the next day with full stamina. Also fixed a couple bugs. Not th...
Today I added the day/night cycle. It's not time based (so you can leave the game unpaused for hours and nothing will change) but it's based on actions you perf...
Apparently I've been using the wrong post type for every develop post... It's been annoying me that deploying new builds to Itch takes so long (read: more than...
Today I got the maps to a point where you can walk up to a tillable piece of ground and till it. I also laid the ground-work to show options for existing plants...