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Bouncy Cars
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Devlog
Launched!
April 27, 2021
by
assertchris
1
Pleased to announce that Bouncy Cars is in beta (which means I'm watching very closely for any bugs I've already missed, but it's hecka stable and fun). Give it a whhhhhirrrrllll!...
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Much polish. Wow.
April 15, 2021
by
assertchris
It's been a bumper day for features and polish. I added volume controls (for music and sound effects) to the settings screen and pause menu. Also added a damage multiplier slider, so you can reduce th...
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Winner, winner!
April 15, 2021
by
assertchris
I've finally added a win condition to the game. You can win if your opponent explodes, or you complete a set number of laps. Oh, that's right – we're tracking laps and whether or not you're travelli...
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Improving race UI
April 14, 2021
by
assertchris
I've been trying to reduce the confusion in the middle of a race, by providing cues to who is low on health, and which lap they are on, and whether or not they are facing the right way. There's still...
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Added controller support
April 14, 2021
by
assertchris
I realised that it would be super easy to add USB game controller support; so I added it. I can't promise the controls are 100% predictable, since I only have off-brand game controllers to test with,...
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A DIGGER!
April 12, 2021
by
assertchris
My boys pleaded with me to add a digger to the game. So, here it is!...
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Added first settings
April 11, 2021
by
assertchris
With the pause menu in place, I've started to add settings. The first two are to disable screen shake, and to disable assistive turns. Here's a little video of what it looks like to toggle these setti...
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Countdown and pause menu
April 09, 2021
by
assertchris
It's been a quiet couple of weeks, while I've been on vacation. Now that I'm back, I have jumped back into work on this game (and another, with a friend). I've added a countdown to each new game, so b...
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Mo' Menus
March 31, 2021
by
assertchris
Following on from previous work, I finished up the menu overhaul. The play menu is a lot clearer, and prevents players from picking the same vehicles. There are still a couple screens I need to popula...
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Workin' on the menus
March 30, 2021
by
assertchris
Been a quiet few days – not been feeling too hot – but I spent some time working on my original idea for the design of the menu system. Here's what the main menu is looking like, at the moment...
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When is a racer on the right track?
March 24, 2021
by
assertchris
Tonight I had to answer one of the most difficult questions I've ever faced, in game dev. It's this question about how the game will know if the player is going in the right direction, and if the play...
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Bumping the price
March 24, 2021
by
assertchris
Looks like I'm going to be spending a couple weeks on this project. It's coming along nicely, and it's been a lot of fun to work on so far. There are still some systems I want to put in place before I...
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Explosions and noises
March 23, 2021
by
assertchris
Added the first of many sound effects, for when you crash into things. Also added a consequence of running down your health. You explode. YOU EXPLODE...
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Crash effect + health bars
March 22, 2021
by
assertchris
I've added crash effects (particles) and health bars. The idea is that you can win a race by getting through all the laps, or cause your opponent to crash enough to be knocked out of the race. Literal...
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Shake and Turn
March 20, 2021
by
assertchris
Folks who have already played the game mentioned how tricky it was to navigate around the course, so I beefed up the bounce (collision) system, so that the game will try to turn you in the right direc...
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The cars are real bouncy tonight...
March 18, 2021
by
assertchris
Added more cars, more bounce, more help, and even some menus!...
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Better textures and small cars
March 17, 2021
by
assertchris
Today I worked on better textures, and how the game uses them in a proc-gen algorithm. I also designed 4 cars, and began work on the first music track...
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Hello World
March 16, 2021
by
assertchris
1
Today I started working on Bouncy Cars. It's a two player racing game, where both players share the same keyboard, and crash into each other and the walls of the race course. The first bit of work wen...
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